The Indian paint and varnish market is expected to reach significant height is recent domain. The per capita paint consumption in India is very weak as compared to the advanced western nations.
The report Paint and Varnish Market in India to 2022 offers the most up-to-date industry data on the actual market situation, and future outlook for paints and varnishes in India. The research includes historical data from 2011 to 2017 and forecasts until 2022 which makes the report an invaluable resource for industry executives, marketing, sales and product managers, consultants, analysts, and other people looking for key industry data in a readily accessible document with clearly presented tables and graphs.
The report helps answer the following questions:
What is the size of the paint and varnish market in India?
How is the market split into different types of paints and varnishes?
How are the overall market and different product types growing?
How is the market predicted to develop in the future?
The latest industry data included in this report:
Demand for paints and varnishes, 2011-2022
Paint and varnish market size by product type, 2011-2022
Growth rates of the overall market and different product segments, 2011-2022
Shares of different product segments of the overall market, 2011, 2017, and 2022
The market data is given for the following product segments:
Paints and varnishes (non-aqueous, polyester based)
Paints and varnishes (non-aqueous, acrylic/vinyl polymer based)
Paints and varnishes (non-aqueous, other polymer based)
Paints and varnishes (aqueous, acrylic/vinyl polymer based)
Paints and varnishes (aqueous, other polymer based)
Other paints and varnishes
Among the key reasons to purchase include the following:
Gain an outlook of the historical development, current market situation, and future outlook of the paint and varnish market in India to 2022
Track industry developments and identify market opportunities
Plan and develop marketing, market-entry, market expansion, and other business strategies by identifying the key market opportunities and prospects
Save time and money with the readily accessible key market data included in this PDF format industry report. The data is clearly presented and can be easily incorporated into presentations and internal reports.
Technology in the field of virtual reality is getting innovative, resulting in new virtual reality components.
VR headsets which provide semi immersive technology will be replaced by entirely immersive technology-based products such as suits which allows haptic to full body. Fully Immersive virtual reality is the appearance of an artificial surrounding which replaces users real-world surroundings. Immersive is a significant component of virtual reality applications like VR gaming and VR therapy. Fully immersion provides distinctive features like physical interaction, 3D audio, narrative engagement, and physical feedback. Companies are integrating touch to VR experiences, while the products like sense glove and teslasuit is an effort for providing a fully immersive technology by making use of haptic feedback. The suit uses an electro-tactile haptic feedback system which helps in delivering real experience while playing. The suit is capable of sensing from the whole body whether the soft touch of warm rain, a substantial impact or even the cold.
The prominent players in the Virtual reality Market are Microsoft Corporation (U.S.), Sony Corporation (Japan), Google, LLC (U.S.), Qualcomm Technologies, Inc (U.S.), Facebook, Inc (U.S.), Samsung Electronics (South Korea), Vuzix Corporation (U.S.), Sensics, Inc (Columbia), Eon Reality, Inc (U.S.), Avegant Corporation (U.S.), Sixense Entertainment, Inc (U.S.), among others.
The global virtual reality market is expected to reach USD 101.2 Billion by 2027.
By component, the market was dominated by hardware in 2016. The software component is expected to show the highest growth rate.
By device type, the market was dominated by head-mounted displays in 2016. The gesture tracking device is expected to show the highest CAGR.
By technology, the market was dominated by fully immersive in 2016 and is also expected to show the highest CAGR.
By vertical, the market was dominated by consumer electronics in 2016 and is expected to show the highest CAGR.
Geographically, North America was dominating in 2016. The Asia Pacific will show the highest growth rate.
Regional and Country Analysis of Global Virtual Reality Market Estimation and Forecast
The global virtual reality market by region was led by North America in 2016 and has occupied a 33.2% market share. The Asia Pacific has successfully counted on the second position in virtual reality market, globally by occupying 31.4% market share. The Asia Pacific among all regions is considered to be the fastest growing region. Europe, on the other hand, shows positive growth in the market and the rest of the world is growing with slow market growth.