Healthcare Market gears up for Augmented and Virtual reality
The current segment in augmented reality has overlaid many digital pieces of information in the physical world. Currently, it dominates the gathering of data and presents a 3D recognition condition. Virtual reality has been where computer-assisted technology is used to construct a simulated environment in a virtual manner. Presently, the global virtual reality and augmented reality has been valued mostly at more than 12 billion dollars in the current fiscal. It further has been projected to reach more than 70 billion dollars by the end of 2025.
There’s an increase in expenditure within the healthcare industry and need in cutting edge technology. This has been a developmental domain in treating therapies. Further, this also propelled the need to integrate an AR and VR technology in the healthcare industry. Many forms of Augmented reality in the healthcare domain, helps in projected the organs of the body in a 3D format.
Further, high definition visuals can highlight the problem areas for better treatment decisions. This kind of technologies when combined on with the already existing ones, can create a magnetic resonance imaging of X-Ray systems. This can collate all further information, a surgeon needs for a base for high-end precision surgery.
AR and VR market in healthcare has been largely influential due to varied reasons.
While owing to several factors, with an increase in investments, the AR and VR market has been quite proficient in delivery services to patients. Further, technological advancements in AR and VR has been propelling market owners to grow in a much significant way.
The current incorporation of AR and VR has been done with medical imaging, surgical suites, and clinics. The usage has been made mostly with training professionals in assisting complex medical procedures.
There are other factors which are again responsible in the restraining of growth in the market. This is mostly due to a lack of proficiency in medical practitioners who adopt new technologies. Further, many threats related to data breaching, and many social issues and public acceptance are major factors of acceptance and retention.
Widespread adoption in the AR and VR headsets has also been hindered into a variety of factors. Health risks, a chance of information on security leak and privacy issues are main causes.